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- SECTION MENU_MK_IX_,CODE_C
- OPT O+ C-
- incdir df0:,df1:
- move.l #Screen,Store
- Move.w Store,Plne+2
- Move.w Store,Plne1+2
- Move.w Store+2,Plne+6
- Move.w Store+2,Plne1+6
- move.w #56,d1
- loop: bsr Colour
- Bsr Cycle
- dbf d1,loop
- move.w #90,d1
- long bsr waveplace2
- bsr wavecycle
- dbf d1,long
- move.l #logo,store
- lea bitmap,a0
- move.w #4,d0
- planes: move.w store,2(a0)
- move.w store+2,6(a0)
- add.w #8,a0
- add.l #4640,store
- dbf d0,planes
- lea logo+23200,a0
- lea cols+2,a1
- move.w #31,d0
- place: move.w (a0)+,(a1)
- add.w #4,a1
- dbf d0,place
- MOVE.L 4,A6
- LEA.L GFxNAME,A1
- CLR.L D0
- JSR -552(A6)
- MOVE.L D0,GFXLOC
- MOVE.L GFXLOC,A6
- MOVE.L 50(A6),OLDCOP
- MOVE.L #COPPER,50(A6)
- MOVE.L #$FFFF,D0
- COPDEL: DBF D0,COPDEL
- MOVE.W #%1000011111100000,$DFF096
- MOVE.W #$C000,$DFF09A
- MOVE.L #$FFFFFFFF,$DFF044
- MOVE.W #00,$DFF042
- MOVE.W #%0000100111110000,$DFF040
- MOVE.W #$4000,$DFF09A
- jsr start_muzak
- JSR STARS_ON
- START: CMP.B #$ff,$DFF006
- BNE.S START
-
- bsr Colour
- bsr Cycle
- bsr waveplace2
- bsr wavecycle
- jsr scroll
- jsr replay_muzak
- btst #6,$bfe001
- beq reset
- btst #7,$bfe001
- beq reset
- btst #10,$dff016
- beq reset
- BRA.s START
-
- RESET: MOVE.W #$C000,$DFF09A
- MOVE.W #$0F,$DFF096
- jsr stop_muzak
- MOVE.L GFXLOC,A6
- MOVE.L OLDCOP,50(A6)
- MOVE.L 4,A6
- MOVE.L GFXLOC,A1
- JSR -414(A6)
- CLR.L D0
- EX: RTS
- COPPER: DC.W $0104,$0000
- DC.W $0108,$0000,$010A,$0000
- DC.W $0092,$0038,$0094,$00D0
- DC.W $008E,$2C61,$0090,$2AC1
- DC.W $0120,$0000,$0122,$0000
- dc.w $0180,$0000,$0182,$0fff
- mod: DC.W $0108,$0001,$010a,$0001
-
- dc.w $01a2,$0fff
- dc.w $01a4,$088f
- dc.w $01a6,$000f
- dc.w $01aa,$0fff
- dc.w $01ac,$088f
- dc.w $01ae,$000f
-
- sp0: dc.w $0120,$0000,$0122,$0000
- sp1: dc.w $0124,$0000,$0126,$0000
- sp2: dc.w $0128,$0000,$012a,$0000
- sp3: dc.w $012c,$0000,$012e,$0000
- sp4: dc.w $0130,$0000,$0132,$0000
- sp5: dc.w $0134,$0000,$0136,$0000
- sp6: dc.w $0138,$0000,$013a,$0000
- sp7: dc.w $013c,$0000,$013e,$0000
-
-
- a set $180
- cols: rept 32
- dc.w a,0
- a set a+2
- endr
- dc.w $3301,$fffe
- a set $3101
- dc.w a,$fffe
- dc.w $100,$1200,$0108,2
- plne1 dc.w $e0,0,$e2,0
- dc.w $182,$fff
-
- a set $4009
- dc.w a,$fffe
- colours:rept 56
- dc.w $180,0
- endr
- colours1:
- dc.w $0180,$0
- dc.w a+$100,$fffe,$0180,$0
- dc.w $4301,$fffe,$0100,$5200
- bitmap dc.w $00e0,$0000,$00e2,$0000
- dc.w $00e4,$0000,$00e6,$0000
- dc.w $00e8,$0000,$00ea,$0000
- dc.w $00ec,$0000,$00ee,$0000
- dc.w $00f0,$0000,$00f2,$0000
- dc.w $0108,0
- a set $5009
- wave: rept 90
- dc.w a,$fffe,$0102,$0000
- a set a+$100
- endr
- wave1: dc.w a,$fffe,$0102,$0000
- dc.w a+$100,$fffe,$0102,$0000
-
- dc.w a+$200,$fffe,$100,0
- a set $b009
- dc.w a,$fffe
- colours2:rept 56
- dc.w $0180,$0
- a set a+4
- endr
- colours3:
- dc.w $0180,$0
- dc.w a+$100,$fffe,$0180,$0
- a set $d001
- dc.w a,$fffe
- dc.w $100,$1200,$0108,2
- plne dc.w $e0,0,$e2,0
- dc.w $182,$fff
-
- a set a+$1000
- dc.w a,$fffe
- a set a+$100
- dc.w $108,-82,$182,$444
- a set a+$1000
- dc.w a,$fffe
- dc.w $100,0
- DC.W $FFFF,$FFFE
- GFXNAME:DC.B "graphics.library",0
- GFXLOC: DC.L 0
- OLDCOP: DC.L 0
- store: dc.l 0
-
- even
- Blit_Wait Btst #14,$dff002
- bne.s Blit_Wait
- Rts
-
- Colour: lea colourtable,a0
- add.w colourptr,a0
- cmp.w #$8888,(a0)
- bne colour1
- clr.W colourptr
- bra.s colour
- colour1: move.w (a0),colours1+2
- Move.w (a0),colours2+2
- add.w #2,colourptr
- rts
-
- Cycle: jsr Blit_Wait
- move.l #colours+4,$dff050 ;a source IM
- move.l #colours,$dff054 ;d source
- move.w #$0000,$dff064 ;a mod
- move.w #$0000,$dff066 ;d mod
- move.w #$ffff,$dff044 ;fw mask
- move.w #$ffff,$dff046 ;lw mask
- move.w #%0000100111110000,$dff040 ;con0
- move.w #%0000000000000000,$dff042 ;con1
- move.w #2*64+56,$dff058 ;size
- jsr Blit_Wait
- move.l #colours3,$dff050 ;a source IM
- move.l #colours3+4,$dff054 ;d source
- move.w #$0000,$dff064 ;a mod
- move.w #$0000,$dff066 ;d mod
- move.w #$ffff,$dff044 ;fw mask
- move.w #$ffff,$dff046 ;lw mask
- move.w #%0000100111110000,$dff040 ;con0
- move.w #%0000000000000010,$dff042 ;con1
- move.w #2*64+57,$dff058 ;size
- jsr Blit_Wait
- JSR STAR_MOVE
- rts
-
- colourptr: dc.w $0
-
- waveplace2: lea wavy,a0
- add.w waveptr2,a0
- cmp.w #$8888,(a0)
- bne wcolour12
- clr.W waveptr2
- bra.s waveplace2
- wcolour12: move.w (a0),wave1+6
- add.w #2,waveptr2
- rts
-
- wavecycle: lea wave+6,a0
- move.w #89,d0
- wavecycle1: move.w 8(a0),(a0)
- add.w #8,a0
- dbf d0,wavecycle1
- rts
-
- waveptr2: dc.w $0
-
- colourtable:
-
- dc.w $f00
- dc.w $f10,$f20,$f30,$f40,$f50,$f60,$f70,$f80,$f90,$fa0,$fb0,$fc0,$fd0,$fe0,$ff0
- dc.w $ef1,$df2,$cf3,$bf4,$af5,$9f6,$8f7,$7f8,$6f9,$5fa,$4fb,$3fc,$2fd,$1fe,$0ff
- dc.w $0ef,$0df,$0cf,$0bf,$0af,$09f,$08f,$07f,$06f,$05f,$04f,$03f,$02f,$01f,$00f
- dc.w $10e,$20d,$30c,$40b,$50a,$609,$708,$807,$906,$a05,$b04,$c03,$d02,$e01
-
- dc.w $8888
-
- wavy: dc.w $000,$000,$000,$000,$000
- dc.w $111,$111,$111,$111
- dc.w $222,$222,$222
- dc.w $333,$333
- dc.w $444,$555
- dc.w $666,$666
- dc.w $777,$777,$777
- dc.w $888,$888,$888,$888
- dc.w $999,$999,$999,$999,$999
- dc.w $888,$888,$888,$888
- dc.w $777,$777,$777
- dc.w $666,$666
- dc.w $555,$444
- dc.w $333,$333
- dc.w $222,$222,$222
- dc.w $111,$111,$111,$111
- dc.w $8888
-
- include Noise.INC
-
-
- ****************************************
- * Multi-purpose Stafield Creator *
- * *
- * Written by Andy Clark *
- * *
- * 3rd August 1990 *
- * *
- * Strictly for use by anyone *
- ****************************************
-
- ****************************************
- * Use the four equates for fx *
- ****************************************
-
- star_top equ $3c ;first line
- star_height equ 108 ;number of lines
- density equ 1 ;density of stars (0-3)
- direction equ 0 ;0-right 1-left
-
- ****************************************
- * Use the four equates for fx *
- ****************************************
-
-
- den: dc.b 3,7,15,31
-
- numst0: dc.w 0
- numst1: dc.w 0
- numst2: dc.w 0
-
- sth0: dc.l 7 ;height
- sth1: dc.l 5
- sth2: dc.l 3
-
- stary: dc.w 0 ;current y position
- stardat:dc.l 0 ;data for display
- starcnt:dc.l 0 ;number of lines used
- msb: dc.w 0 ;gmt check
- dens: dc.l 0 ;density store
- starh: dc.l 0 ;store height
-
- ** Call this once to set up stars
- ** Attention: You must have sp0-2 defined on copper list
-
- Stars_on:
- lea den,a0
- move.l #density,d0
- move.b (a0,d0),dens+3
-
- lea st0,a0
- move.l #star0,d0
- move.l sth0,d1
- jsr setstars
- lea st1,a0
- move.l #star1,d0
- move.l sth1,d1
- jsr setstars
- lea st2,a0
- move.l sth2,d1
- move.l #star2,d0
- jsr setstars
-
- move.l #st0,d0
- move.w d0,sp0+6
- swap d0
- move.w d0,sp0+2
-
- move.l #st1,d0
- move.w d0,sp1+6
- swap d0
- move.w d0,sp1+2
-
- move.l #st2,d0
- move.w d0,sp2+6
- swap d0
- move.w d0,sp2+2
- rts
-
- Setstars:
- move.b #0,msb
- move.b #star_top,stary
- move.l d0,stardat
- move.l d1,starh
- move.l #0,starcnt
-
- .lp2: jsr random
- and.l dens,d1
- add.b d1,stary ;updt stary position
- bcc .lp3 ;over gmt?
- move.b #1,msb
- .lp3: add.l d1,starcnt ;inc count
- move.l #star_height,d0
- cmp.l starcnt,d0
- blt .lp ;reached end
- move.b stary,(a0) ;set ystart
- bclr.b #2,3(a0)
- tst.b msb ;check over
- beq .lp5
- bset.b #2,3(a0)
- .lp5: move.b stary,2(a0)
- move.b starh+3,d1
- add.b d1,2(a0) ;set ystop
- bcc .lp4
- move.b #1,msb
- .lp4: bclr.b #1,3(a0)
- tst.b msb ;check over
- beq .lp6
- bset.b #1,3(a0)
- .lp6: jsr random
- move.b d1,1(a0) ;set xpos
- add.b #1,stary ;updt for next y position
- move.b starh+3,d1
- add.b d1,stary
- add.l #4,a0 ;point to data
- move.l stardat,a1
- move.l starh,d1
- subq.l #1,d1
- .lp7: move.l (a1)+,(a0)+ ;put data into display
- dbra d1,.lp7
- add.l #1,starcnt ;in count
- move.l starh,d1
- add.l d1,starcnt
- move.l #star_height,d0
- cmp.l starcnt,d0
- blt .lp ;reached end
- bra .lp2 ;get next star
- .lp: move.l #0,(a0)
- rts
-
- ** Call this every frame
-
- Star_move:
- lea st0,a0
- move.l #3,d0 ;speed
- move.l sth0,d2
- asl.l #2,d2
- add.l #4,d2
- jsr stmov
- lea st1,a0
- move.l #2,d0 ;speed
- move.l sth1,d2
- asl.l #2,d2
- add.l #4,d2
- jsr stmov
- lea st2,a0
- move.l #1,d0 ;speed
- move.l sth2,d2
- asl.l #2,d2
- add.l #4,d2
- jsr stmov
- rts
- stmov: move.l #direction,d1
- beq .lp
- neg.l d0
- .lp add.b d0,1(a0)
- add.l d2,a0
- tst.l (a0)
- bne .lp
- rts
-
- random moveq.l #0,d1
- lea $fc0000,a6
- move.l framecount,d5
- move.b (a6,d5),d1
- and.l #$07,d5
- lea rseed,a6
- move.b (a6,d5),d5
- eor.b d5,d1
- add.l d1,framecount
- cmp.l #2000,framecount
- blt noz2
- move.l #0,framecount
- and.l #7,d5
- move.b d1,(a6,d5)
- eor.l d1,framecount
- noz2 rts
- rseed dc.b $94,$2f,$c7,$ea,$93,$c5,$76,$89
- framecount:
- dc.l 0
-
- st0: ds.b 200*4
- st1: ds.b 200*4
- st2: ds.b 200*4
-
- star0: dc.w $3800,$3800
- dc.w $4400,$6400
- dc.w $A200,$D200
- dc.w $8200,$A600
- dc.w $8A00,$8600
- dc.w $4400,$5C00
- dc.w $3800,$3800
-
- star1: dc.w $7000,$7000
- dc.w $C800,$8800
- dc.w $8800,$9800
- dc.w $8800,$B800
- dc.w $7000,$7000
-
- star2: dc.w $C000,$4000
- dc.w $A000,$E000
- dc.w $4000,$4000
-
-
- ****************************************
- * Bottom of Starfield Routine *
- ****************************************
-
-
- scroll: move.l #$DFF000,A6
- MOVE.L #SCREEN,d0
- move.l d0,d1
- addq.l #2,d1 ; a2 points to next word
- move.l d1,$50(a6) ; srce
- move.l d0,$54(a6) ; Dest
- clr.w $064(A6) ; No modulos
- clr.w $066(A6)
- move.l #-1,$044(A6) ; Set all masks on
- clr.w $042(A6) ; BLTCON1 = Blitter control reg.1
- MOVE.W #%1101100111110000,$040(a6)
- move.w #16*64+22,$058(a6)
- subq.b #1,charcount
- bne.s nocharyet
- move.b #5,charcount
- move.l textptr,a0
- moveq #0,d0
- move.b (a0)+,d0
- cmpi.b #0,(a0)
- bne.s nottextend
- move.l #texttab,a0
-
- nottextend:
- move.l a0,textptr
- bsr.s putletter
-
- nocharyet:
- rts
-
- putletter:
- lea fontmap,a0
- subi.b #32,d0
-
- rndagain:
- cmpi.b #20,d0
- blt.s okputchar
- adda.l #40*16,a0 ; Size of 1 line of chs
- subi.b #20,d0
- bra.s rndagain
-
- okputchar:
- rol.b #1,d0
- andi.b #$fe,d0
- add.l a0,d0
- move.l #$DFF000,A6
- move.l #SCREEN,d1
- subi.l #2,d1
- move.l d0,$50(a6)
- move.l d1,$54(A6)
- MOVE.W #38,$064(A6)
- MOVE.W #40,$066(A6)
- move.l #-1,$044(A6) ; Set all masks on
- clr.w $042(A6) ; BLTCON1 = Blitter control reg.1
- MOVE.W #%0000100111110000,$040(a6)
- move.w #64*16+1,$058(a6)
- RTS
- bitmaparea: ds.l 1
- charcount: dc.b 16
- EVEN
- fontmap: incbin 16x16.raw_4
- textptr: dc.l texttab
- texttab:dc.b ' HI FOLKS THIS IS JUST A QUICK INTRO JUST TO LET YOU ALLL NO THAT'
- DC.B ' POD AX AND FANGS HAVE JOINED SLIPSTREAM NOW FOR THE CREDITS'
- DC.B ' CODING BY POD WITH HELP FROM (FANGS) GRAPHICS BY FAST EDDIE OF ARCHAOS'
- DC.B ' FONT TAKEN FROM DEFJAM INTRO MUSIC BY ???? OF ?????'
- DC.B ' NOW FOR SOME PERSONAL GREETINGS ZARCH OF ZARCH (WHEN DO I GET MY FUCKING GAMEBOY BACK CUNT)'
- DC.B ' KID VIDEO (HOW WAS THE COACH UP HERE) SKOL (I FEEL SORRY FOR YOU COMING UP WITH KID VIDEO)'
- DC.B ' AX (GET THAT KICK OFF COMP WON) KEV (EEEEEEEEEEEEEE) COSY (I THOUGHT YOU WAS NOT COMING)'
- DC.B ' PARASITE (HOW THINGS THESE DAYS) FRED (HOPE TO SEE YOU AT THE PARTY THIS TIME) '
- DC.B 'RC (THANKS FOR THE LIFT TO THE PARTY) FANGS (GET CODEING YOU CUNT) WIZOID (WHERES MY VIDS )'
- DC.B ' SMURF (YOU BLOODY PUFF) NOW FOR THE NORMAL GREETINGS ANARCHY MAG FIELDS L.S.D ARCHAOS CRYSTAL (DEMOS)'
- DC.B ' SCOOPEX SILENTS DEFJAM MAYHEM MODESTY IPEC ELITE PARADOX PHENOMENA D-MOB ECSTASY CRYPTIC QUARTEX AND TO ALL THE REST I VE FORGOT '
- DC.B 'ANY WAY IM OF SEE YOU POD TEXT WARP '
- DC.B ' '
- DC.B 0
-
- SCREEN DCB.B $2c8,0
- music incbin df2:mod.loader
- logo: incbin logo.raw
-
- colos: dc.w $f00
- dc.w $f10,$f20,$f30,$f40,$f50,$f60,$f70,$f80
- dc.w $f90,$fa0,$fb0,$fc0,$fd0,$fe0,$ff0
- dc.w $ef0,$df0,$cf0,$bf0,$af0,$9f0,$8f0,$7f0
- dc.w $6f0,$5f0,$4f0,$3f0,$2f0,$1f0,$0f0
- dc.w $0f1,$0f2,$0f3,$0f4,$0f5,$0f6,$0f7,$0f8
- dc.w $0f9,$0fa,$0fb,$0fc,$0fd,$0fe,$0ff
- dc.w $0ef,$0df,$0cf,$0bf,$0af,$09f,$08f,$07f
- dc.w $06f,$05f,$04f,$03f,$02f,$01f,$00f
- dc.w $10f,$20f,$30f,$40f,$50f,$60f,$70f,$80f
- dc.w $90f,$a0f,$b0f,$c0f,$d0f,$e0f,$f0f
- dc.w $f0e,$f0d,$f0c,$f0b,$f0a,$f09,$f08,$f07
- dc.w $f06,$f05,$f04,$f03,$f02,$f01
- dc.w $f00
- dc.w $f10,$f20,$f30,$f40,$f50,$f60,$f70,$f80
- dc.w $f90,$fa0,$fb0,$fc0,$fd0,$fe0,$ff0
- dc.w $ef0,$df0,$cf0,$bf0,$af0,$9f0,$8f0,$7f0
- dc.w $6f0,$5f0,$4f0,$3f0,$2f0,$1f0,$0f0
- dc.w $0f1,$0f2,$0f3,$0f4,$0f5,$0f6,$0f7,$0f8
- dc.w $0f9,$0fa,$0fb,$0fc,$0fd,$0fe,$0ff
- dc.w $0ef,$0df,$0cf,$0bf,$0af,$09f,$08f,$07f
- dc.w $06f,$05f,$04f,$03f,$02f,$01f,$00f
- dc.w $10f,$20f,$30f,$40f,$50f,$60f,$70f,$80f
- dc.w $90f,$a0f,$b0f,$c0f,$d0f,$e0f,$f0f
- dc.w $f0e,$f0d,$f0c,$f0b,$f0a,$f09,$f08,$f07
- dc.w $f06,$f05,$f04,$f03,$f02,$f01
- dc.w $ffff
-
-
-
-